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Game play Mortal Kombat DRAGON ZWhereas other fighting games had characters with considerable differences in speed, height, attacks, strength, jumping heights and distances, the characters in Mortal Kombat played virtually identically to one another (with the exception of unplayable characters), with only minimal differences in their moves' range and speed. The controls consisted of five buttons arranged in an "X" pattern: a high punch, a high kick, a low punch, a low kick, and a block button, as well as an eight-way joystick. If the two fighters were standing next to each other, hitting any of the attack buttons would result in a modified strike: a low punch turned into a throw, a high punch turned into a heavy elbow, head butt, or backhand, and either kick turned into a knee strike. Crouching and hitting a punch button resulted in an uppercut, which was the most damaging attack of the game. Jump kicking and crouch-kicking were executed in a similar fashion to Street Fighter, although leg sweeps and roundhouse kicks were performed by holding away while pressing the appropriate kick button. The characters in Mortal Kombat differed mostly in their special moves and finishing moves. The game also changed the way special moves were performed. Mortal Kombat was the first to introduce moves that did not require a button press (such as tap back, tap back, then forward), and only a few of the special moves required circular joystick movement. In an interview with Computer and Video Games video game magazine, Ed Boon stated, "

Game play Mortal Kombat DRAGON Z

 

 

 

 

 

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